Fancade - Company
A professional game design and level design case study covering my work on Fancade worlds, level packs, level art, progression systems, vehicle rewards, and player-facing feature specs.
Projects
Each card links to a detail page generated from the static project data.
A professional game design and level design case study covering my work on Fancade worlds, level packs, level art, progression systems, vehicle rewards, and player-facing feature specs.

A four-week Unreal Engine 5 platforming adventure about a golem and a wisp bound together through a symbiotic connection, created by a five-person team.

A weekend game jam roguelike where a heroic cell fights bacteria, gathers upgrades, and pushes through a chaotic microscopic battlefield.

A two-week school project and solo-developed 3D dungeon crawler about clearing rooms, fighting enemies, and pushing deeper into a low-poly crypt.

A playful Unreal Engine project made for Lulea Technical University, built around catching good popcorn and serving it to your bunny wife.

My first Unreal Engine project: a charming 2D platformer about collecting enough cash to pay the bridge keeper and reach town.

A weekend game jam sidescroller built around the theme "limited space," where every press of Space pushes you forward while fuel slowly runs out.