Project detail
Crypt Crawler
A two-week school project and solo-developed 3D dungeon crawler about clearing rooms, fighting enemies, and pushing deeper into a low-poly crypt.

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Writeup
Crypt Crawler was a two-week school project and my first Unity project in that setting. I built it as a compact 3D dungeon crawler where the player moves from room to room, defeats enemies, and keeps pushing through the crypt.
The project gave me room to explore Unity, low-poly asset creation, and the structure of a simple roguelike-inspired combat loop.
I really enjoyed making Crypt Crawler because the process was smooth from start to finish. It became a strong early project for learning how to scope a solo game, build a playable loop, and connect visual style with gameplay pacing.
Gameplay features: room-based combat, roguelike structure, 3D exploration, and low-poly dungeon presentation.