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Project detail

Rogue Remedy

A weekend game jam roguelike where a heroic cell fights bacteria, gathers upgrades, and pushes through a chaotic microscopic battlefield.

pixelart
Role
Developer, Artist
Tools
unity, Aseprite, Spine2D
Platform
PC / Web
Development time
2024-11
Rogue Remedy hero placeholder artwork

Links

Writeup

Rogue Remedy was built during a weekend game jam around the idea of a cell battling bacteria from the inside out. The result is a compact 2D roguelike where each run is about defeating enemies, collecting upgrades, and surviving long enough to take down the boss.

I worked across development and art, helping define the game feel, enemy presentation, and pixel-art direction under a very tight deadline.

The project came with real production pressure: the team had to adjust scope quickly after people left mid-development. That challenge forced us to rethink priorities, simplify ideas, and focus on what would make the game playable and readable by the end of the jam.

Gameplay features: roguelike progression, 2D combat, upgrades, platforming, and boss encounters.

Screenshots