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Project detail

Popicorns

A playful Unreal Engine project made for Lulea Technical University, built around catching good popcorn and serving it to your bunny wife.

Unreal EngineBlueprints
Role
Solo Developer
Tools
Unreal engine, Photoshop, Spine2D
Platform
PC / Web
Development time
2024-03
Popicorns hero placeholder artwork

Links

Writeup

Popicorns was my final project for Lulea Technical University, built as a lighthearted arcade-style game with a strange and playful premise.

The game uses an apple-picking inspired structure, but twists it into a popcorn-catching challenge where the player must grab the good popcorn, avoid the burnt pieces, and deliver the result to their bunny wife.

As a solo project, Popicorns gave me space to combine simple mechanics with a more humorous presentation and experiment with how theme, character, and mechanics can make a small game feel memorable.

Gameplay features: arcade catching, timing, score chasing, and playful character-driven goals.

Screenshots

Video