Project detail
Popicorns
A playful Unreal Engine project made for Lulea Technical University, built around catching good popcorn and serving it to your bunny wife.

Links
Writeup
Popicorns was my final project for Lulea Technical University, built as a lighthearted arcade-style game with a strange and playful premise.
The game uses an apple-picking inspired structure, but twists it into a popcorn-catching challenge where the player must grab the good popcorn, avoid the burnt pieces, and deliver the result to their bunny wife.
As a solo project, Popicorns gave me space to combine simple mechanics with a more humorous presentation and experiment with how theme, character, and mechanics can make a small game feel memorable.
Gameplay features: arcade catching, timing, score chasing, and playful character-driven goals.